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»» YOUTHPSYCH.COM ARTICLE» Video Games and Children: Appropriate Intervention


Video Games and Children: Appropriate Intervention

Jon Filitti, MA, LMHC

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INTRODUCTION:

I was born in the perfect generation in regard to entertainment and video games had an immense impact on me. I spent countless hours playing games. Countless.

And I never stopped. Even today. Good marriage. Good job. Active child. Multiple projects. Doesn’t matter. I still take time to play video games. Albeit, a lot less time than when I had a lot less responsibility.

I see video gaming as a past time much like some sit around and watch television. Or read a book. Except in video games you get to interact with the story, you get to change the plot based on your decisions. You can’t get that from any other media.

Why am I telling you all this? Because I want you to know upfront that I enjoy and advocate video games. With my clinical psychology degree and my license as a Mental Health Counselor. I don’t jump on the bandwagon that video games are a waste of time. I think it’s important that you know this upfront.

I’m also not looking to target the gaming industry for the ills of society (although it continuously places a huge target on its back). Actually I am looking to protect the video game industry. And your kids.

That being said, let’s begin our conversation on how potentially dangerous allowing your kids to play certain video games can be. Video games are the wave of the future. Let’s face it, as bad as some video games are now, the content and technology will only become more sophisticated.

CHAPTER 1:

I notice a disturbing pattern as I work in the homes of my clients. Most families with children own at least one gaming system. Curious, I often ask which games they own. Nine times out of ten, and I’m not exaggerating, I find 11-14 year old children playing games that should only be sold to gamers 17 years or older. These games contain many mature themes, such as violence, sex, destruction, and defiance to authority.

These children are playing right after school, stopping only after boredom sets in. And please note, these children are involved with counseling due to abnormal behavioral issues. Behavioral issues that consist of violence, sex, destruction, and defiance to authority.

Seeing a pattern?

Now you might be saying, “Hold on a minute”.

“There’s no way there is a direct correlation between video game violence and real life violence.”

And I believe you’re right. There is no direct correlation. But given what we know about reinforcement and desensitization, I’m not willing to simply toss up my arms and say there’s no connection. That’s too easy.

There are many studies on video gaming and it’s impact on youth. There are positive studies suggesting children who play video games have better hand-eye coordination. And there are negative studies that suggest anti-social video games may lead to anti-social behaviors. Anyone who wants to argue these points doesn’t have much of a leg to stand on. It’s common sense. Let’s not research it to death.

I have found that most parents don’t know what current video game content depicts. With realistic graphics it’s becoming more and more difficult for kids to differentiate a game from reality.

CHAPTER 2:

In case this is all new to you, and don’t be ashamed if it is, here is a list of some situations your child would witness while playing the game Grand Theft Auto.  And yes, that is the title of the game.  Grand. Theft.  Auto.  Anyone not seeing this as a problematic game for youth…well, you get my drift.

But before you read on please be warned.  Even the act of writing this material can be offensive to some.

  • After stealing a car from any “bystander” in the game, you can recklessly drive around the town and…
  • …run over anyone that gets in your way.  Little old lady in front of you? Run her over.  Police officer trying to get in your way?  Mow right through him.  For your enjoyment and reward, the blood will spill all over the pavement.  And your points will increase.
  • If you get bored with driving, simply exit the vehicle, walk up to a bystander on the street and start punching them.  No real reason, except that it is “fun”.  Hmm.
  • Pummeling victims boring you now?  Find a gun and shot those bystanders.  Watch their animated blood spill from their bodies. 
  • Gun not enough?  Get grenades, rocket launchers, sniper rifles, chainsaws, and a variety of violent tools.  It’s a fact that many game publishers pride themselves on coming up with more “creative” weapons.  Such as a chainsaw in the last Grand Theft Auto game. 
  • Plus, after you kill these people you can steal their money that they drop.  As a gaming reward.
  • Then, to top it off, cruise the streets looking for prostitutes.  Yes, prostitutes.  Find one, drive to a back ally, have a sexual encounter (game does not show explicit shots, but car bounces up and down) and then pay her.  If by this time into your gaming endeavor you are feeling a bit antisocial, you can run her over and get your money back.

Just the kind of entertainment you want your kids interacting with.  Right?

I hope not.

CHAPTER 3:

Again, I apologize for being so vulgar in the preceding paragraph, but I feel it’s urgent to depict the actual events of these games.  And while Grand Theft Auto is an easy target, due to it’s obviously over the top antics, it’s not the only game that concerns me.

Other violent video games, that do not glorify anti-social behaviors as badly, can be tricky for parents. A game featuring World War II scenarios may seem to be innocent or even patriotic.  Some of these games do an astonishing job of capturing the mood and significance of historical situations. 

But even these types of games demonstrate ideals such as the “head shot”.  The headshot of course is the act of shooting the enemy in the head, in order to take them down fast.  As opposed to shooting enemies numerous times in the legs or chest, which takes more time and ammo to finish the job.  (And rewards less points.)  Plus the flashes of death, blood, and violence, are also just as prevalent in these games as the GTA franchise.  They just lack violence against “innocent bystanders” and direct the player to engage with the “bad guys”.

Games are becoming more realistic in both story and visuals, which leads to more realistic game play and situations. It’s not just collecting coins or chomping yellow dots anymore.  But remember, there are some great games available for kids of all ages.  Seriously.  Great games involving action, adventure, role-playing, and even learning. 

CHAPTER 4:

But even with all the garbage that is available I still don’t believe that mature themed video games should be banned.  If there are enough people out there that want to make and play mature games then have at it.  But you also have the right to control what your kids see and play.  And to tell you the truth, many of the video game publishers are expecting, and wishing, that more parents would step up and control what their kids are playing.

Video game publishers have an interesting dilemma.  The average video gamer is a 24-29 year old male, with disposable income, looking for mature games.  Nothing wrong with making mature games that targets its richest demographic.  But let’s not forget the politicians.  They use mature video games, which are clearly targeted to adults, to push an agenda. 

Video game publishers are crying out to parents to take responsibility for what comes into the home.  They don’t want to be the scapegoat.  And while some might see this as a cop out, a way for the publishers to get out of taking responsibility, I see it as an opportunity. 

So from me, “Please parents, take responsibility!”

So what can you do as a parent?  Be proactive.  Nothing, and I mean nothing, should be played in your house without your supervision.  Nothing bought, borrowed, and hopefully not stolen, comes in to the home without your permission. 

CHAPTER 5:

Here's my Six Step Guide to Safe Video Gaming:

  1. No gaming in their bedroom, or unsupervised room.  I know it sounds like a bad idea, but make them play the games on a communal television.  Even though you might have to give up the television for a brief time, this way you can see exactly what they are doing at all times.  And if you see they are pausing the game every time you come into the room, or trying to distract you from the screen, chances are you should be paying more attention.


  2. Specify video game time.  Limit their time on the system.  Sit down with them, discuss what is fair and maintain control (I guarantee even if you gave them 10 hours a day they will still feel limited!).  I suggest limiting it to an hour a day or less.  I like the model of giving them a “base time”, say a half an hour and then let them earn more time by getting their homework or chores done.  Also, make it a prerequisite that all homework and chores be done first.  You can do it.  You’re in charge.


  3. Consequence bad behaviors by revoking game time.  Video games should be the first to go.  For two reasons.  It gives you more control.  And it pains them the most.  Kids want their games, and they will realize you mean business when you have taken them away for a week.
    Side note: All you have to do is take away the controllers.  Don’t worry about hiding the system, the games, or the cables that go to the television.  Just the controllers will do.  I suggest taking them to work with you and leaving them there.  Just make sure that your resourceful child doesn’t have the bright idea of borrowing a neighbor or friends controller.
  4. Never allow them to take a game Online!  This is very important, something that many parents do not pay attention to.  Many assume since the game looks to be mostly appropriate for their child that nothing bad could happen.  That is an incorrect assumption.  First of all, getting games online is extremely easy.  Plug in the network cable to the back of the system and push START.  Game on.


  5. Now why am I so adamant about this?  Online gaming is the wave of the future.  Every system, most all games, and all kids will be able to get online with these games.  Very soon. What is the purpose?  For years, all of us have been playing against the computer artificial intelligence, or AI.  That was great in the 80’s, but redundancy and what is known as “Easy AI” makes games worthless to play after the first time through.  However, with online gaming, the gamer is no longer limited to playing against brainless computer programmed AI, but is thrown into an arena full of actual “human” contestants.

    All the characters on the screen are actually being controlled and played by a human on the other end, somewhere in this nation, or even world.  For a gamer like me this is a great concept.  For a parent like me its scares the heck out of me.  Why?  Because there is no online filter.

    The game publishers make the offline version of the game to meet a certain criteria or rating (read below).  Think of these ratings as you do for movies.  But if a game is rated the movie equivalent of PG, that innocence is removed once the game is being played online. 

    Most games support live chat, which means your child is in direct conversation with anyone from around the globe.  Believe me, I play these games.  Gamers are constantly swearing or ranting.  Sometimes there are racial slurs flung about.  And often there are gender or sexist comments.  Comments that rate NC-17 at best.  The game automatically goes from Disneyland PG to a seedy XXX rating.  All after only a short 20-second log on wait.  Scary.

    So how can you keep your kids from taking a game online?  Check the back of each game.  If it is “online compatible” it will provide this information.  If it’s not online compatible you and your children are safe.  If it is an online game make sure you are monitoring the situation at all times.

  6. Know the ESRB ratings.  All games are now tagged with an ESRB rating.  Since they can explain themselves better than I can, please read the following excerpt taken from www.esrb.org/esrbratings_guide.asp:
  7. “The Entertainment Software Rating Board (ESRB) ratings are designed to provide information about video and computer game content, so you can make informed purchase decisions. ESRB ratings have two parts: rating symbols suggest age appropriateness for the game, and content descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. "
    To take full advantage of the ESRB rating system, it's important to check both the rating symbol (on the front of the game box) and the content descriptors (on the back of the game box).

    Please, please, please, follow these guidelines.  You wouldn’t let your 9 year-old go see a rated R movie.  Why would you let him play a video game with an AO (Adults Only) rating?  For more information about ESRB, please see the website listed above.

  8. Talk to your children. This seems to be forgotten the most.  Often we are so worked up about preventing this or obstructing that, we forget our children want guidance.  It’s possible to have a good conversation about these issues.  Be honest with them.  Be patient with them. 

    Explain why it’s important that your family does not participate in activities such as violent and degrading video games.  Be honest and calm when describing that you don’t care that Jimmy’s parents let him play the game “Killing Spree”.  That may be good for Jimmy but it’s not going to fly in your house. 

    Be stern yet understand it’s disappointing for them.  Also, make sure that you remind them that when they are 18 they are then free to rot their minds!  Wow.  And to think I promised myself I’d never sound like my parents.

    PROLOGUE:

    Speaking of my parents, my father often says, “Common sense isn’t all that common.” 


    He’s right of course.  We often do many things that seem silly and irrational to others or even to ourselves upon reflection.

    Raising your child is the most important job of your life.  Make sure that you offer guidance, structure, and discipline that will help him  or her become the successful person you want, and know, he or she can be.

    Please take these guidelines and apply them to other aspects of your child’s life as well.  Television, hanging with friends, music.  With some minor changes you can apply these steps to any facet of his or her life. 

    So use some common sense.  Your child is counting on you.

    Jon Filitti is a Licensed Mental Health Counselor and author of the Out of This World comic book and activity series for kids.  The series focus on using social skills stories to engage children and assist them in learning pro-social behaviors.  You can read more about the Out of This World series by visiting www.ootwcomic.com.

    Please feel free to print as many copies of this article as needed to be handed out at your school, office, or store.  Spreading the word on both positives of video games and the potential hazards is an important subject, as they are quickly becoming this generation’s prime past time.

    Word document file and printer-friendly version: Download (37.0 KB)

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